Jun 14, 2006, 06:02 PM // 18:02
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#41
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Evilsod
Huh, RC is easy to cap Its not as if killing Dark Flame Dyders is a challenge with 8 players... even henchman aren't that useless.
What do you mean capping in Hells or Abaddons was annoying because you didn't know if the boss was coming? Its the easiest sodding place of the lot in terms of missions. All the bosses will appear sooner or later, none of them in particularly hard places (except maybe the odd Dryder who decides not to spawn).
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It's not a hard cap, it's tedious. You have to breach the mursaat fort, kill about 10 jade/mursaat squads, open a double ether-seal, kill two mursaat bosses (hope Willa doesn't spawn) and then go hunt your dryder and hope to god he decided to appear today. If not, repeat it all over again. Tedious.
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Jun 14, 2006, 06:15 PM // 18:15
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#42
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by remmeh
OH DEAR GOD... him, the gardner, and 2 dredge assassins completely wiped my monk + 7 hench party i don't know how many times. I ended up killing him with a bar full of diversion, backfire, WW, shatter enchant... on my Mo/Me
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Yea he's tough. My Assassain CAN'T kill him (or hasn't learned how to) and damn if he was gonna beat Carinae....rigged as a MM.. no way.
The real difficulty is all the patrols. Twice I got nailed even when I was sure I had taken them all out. The nice thing about minions is that they cover your retreats nicely.
Fortunately he never killed me. Cynn and the Assassain hench died, but only once.
Finally, I hit his Gardner with 10 minions, and no patroll came to help them. After about 12 hours of beating, the Gardner went down then I took out the bodyguard assassains, and focused what was left on Mungri. Once isolated he dies without too much trouble.
It's his stupid elite that heals the Gardner and gives Mungri more energy. Without someone to cast it on, he (eventually) chokes.
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Jun 14, 2006, 07:17 PM // 19:17
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#43
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Wilds Pathfinder
Join Date: Feb 2006
Location: Tx, USA
Guild: The Infinite Monkeys [TYPE]
Profession: W/
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Quote:
Originally Posted by The Lich Ranger
I always take henchies to skill cap, there loyal and wont leave after they get their cap ;p
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Hear, hear!
eudas
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Jun 14, 2006, 09:00 PM // 21:00
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#44
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by Carinae Dragonblood
It's not a hard cap, it's tedious. You have to breach the mursaat fort, kill about 10 jade/mursaat squads, open a double ether-seal, kill two mursaat bosses (hope Willa doesn't spawn) and then go hunt your dryder and hope to god he decided to appear today. If not, repeat it all over again. Tedious.
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Hmm, i see your point
*surpresses memories of restarting Ring of Fire for the 60th time*
It sounds like my Rangers gonna have loads of fun capping these elites... Oh well, i just hope these Dredge Gardeners like Concussion Shot and Debilitating Shot.
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Jun 15, 2006, 07:37 PM // 19:37
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#45
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Wilds Pathfinder
Join Date: Feb 2006
Location: Tx, USA
Guild: The Infinite Monkeys [TYPE]
Profession: W/
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The ring of fire mission capping isn't *all* that bad... it just is what it is. I'll admit that it can be tedious. I just don't really like capping in missions unless the cap is close to the start.
eudas
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